folderview problem Thread last updated on 2003-03-19 02:09:29

Posted by member 14891 on 2003-03-18 02:50:51

can u check for me izzit anything wrong with the coding below, coz nothing appear on the desktop.

where i put the file:
c:\litestep\folderview.dll
c:\litestep\shortcuts\

this is the problem coding:
in step.rc

LoadModule "c:\litestep\folderview.dll"

*Folder 0 -94 $ResolutionY-60$ 60 "c:\litestep\shortcuts\" #0b !none

Posted by member 1 on 2003-03-18 05:08:02 link

The problem you have is in your *Folder line. Currently you can not do math with variables. In the alpha/beta/test release of LS it is possible to start doing math, on a VERY limited basis from what i understand. If you had that build and wanted to try it would be something along the lines of $ResolutionY$-60.

Posted by member 14891 on 2003-03-18 05:23:54 link

devilboi:

if u dont mind, can u tell me what i should do to make it runable?i mean the syntax.thank you.

Posted by member 14891 on 2003-03-18 05:41:55 link

devilboi:

thank u. it's solved now. it appear, but only the first icon?

i had change the line to *Folder 0 678 60 60....

Posted by member 1 on 2003-03-18 05:55:25 link

depending on the size of your icons they may be pushed off the screen. try playing around with your numbers until everything appears.

Posted by member 14891 on 2003-03-18 05:58:24 link

devilboi >= community genius:
thanks..sorry to keep bother u..now the last..k..promise u..the last question..how come i cant change the font and the font size?the syntax that i used is:


font(Arial_7)

Posted by member 7 on 2003-03-18 08:47:48 link

DeViLbOi: Indie LS supports math evaluation... in fact the addition of math evaluation to the core in April 2002 or so lead to the Indie LS project being created ;)

Posted by member 7 on 2003-03-18 08:48:56 link

The math support is only included in 0.24.7 because it is supposed to be compatible to (most of) Indie LS. It might be phased out again if we find a better solution than the current hack.

Posted by member 7223 on 2003-03-19 01:18:07 link

I'm using math evaluation since it appears and I'm really happy with this. I hope it won't disappear in the final 0.24.7 release.

ilmcuts: I can't imagine it could be a better solution to compute with evars. I think it totaly suit the needs of a themer.

Posted by member 1 on 2003-03-19 01:24:06 link

j2m3_tech - no idea...this is the first I have ever heard of the module so sorry.

ilmcuts - so if it is in the Indie code and we know the indie devs, why are we not using their working code?

Posted by member 7 on 2003-03-19 01:48:39 link

Most themes I have seen only used the math evaluation for resolution independence. Like TasksX $ResolutionX-200$. That's rather silly of course because -200 would have done the same. Except when you're dealing with multiple monitors maybe, but for that I'd rather see a clean solution like the named multimon code than some math hacks. Ant there aren't that many multimon themes at the moment anyway. What else is the math evaluation used for?
Oh and I didn't mean to completely remove it, just replace it with something better if we find something that we like.

DeViLbOi: umm... the math evaluation code in .7 is a copy&paste of the Indie LS code... except that a few lines had to be changed to make it fit into the .7 code, which is where the bug was introduced. Should be fixed.

Posted by member 7223 on 2003-03-19 02:09:29 link

Humm, math evalutation are welcome when making a new theme. Then, you only have to change few rc settings and the rest follows:

CommandX $TimeLabelX+TimeLabelWidth$

TasksX $CommandX+CommandWidth$
TasksWrapCount $(ResolutionX-TasksX)/(TasksWidth+TasksIconSpacingX)$

and so on...