Posted by member 37809 on 2005-07-27 15:56:48 link
There are some modules that try to support multimonitor/negative positioning in some form or another.
From what I have asked others before, here is my understanding of positioning modules on two monitors the primative way; note that I could be wrong:
Primary monitor:
left: 0
top: 0
right: $ResolutionX$
bottom: $ResolutionY$
Secondary monitor: (set evars as necessary)
1) If you set your secondary monitor to be on the right of the primary,
left: $ResolutionX$
top: 0
right: $ResolutionX+Monitor2Width$
bottom: $Monitor2Height$
^^
This left-to-right side-by-side layout is preferable for themers.
2) If you set your secondary monitor to be on the left of the primary,
left: -$ResolutionX+Monitor2Width$
top: 0
right: -$ResolutionX$
bottom: $Monitor2Height$
^^
This is a supposedly not good at all to use; a recipe for disaster, etc.
This is all based upon the conjecture that positive coordinates have an origin at the top left of the primary monitor, whereas negative coordinates have an origin at the bottom right of the combined screen area available.
Presumably most users are likely to set monitors side by side in the manner of 1) and not diagonally, so offscreen positioning into negative space can probably be exploited for sliding animation trickery and the like if the layout can be determined.
From what I have asked others before, here is my understanding of positioning modules on two monitors the primative way; note that I could be wrong:
Primary monitor:
left: 0
top: 0
right: $ResolutionX$
bottom: $ResolutionY$
Secondary monitor: (set evars as necessary)
1) If you set your secondary monitor to be on the right of the primary,
left: $ResolutionX$
top: 0
right: $ResolutionX+Monitor2Width$
bottom: $Monitor2Height$
^^
This left-to-right side-by-side layout is preferable for themers.
2) If you set your secondary monitor to be on the left of the primary,
left: -$ResolutionX+Monitor2Width$
top: 0
right: -$ResolutionX$
bottom: $Monitor2Height$
^^
This is a supposedly not good at all to use; a recipe for disaster, etc.
This is all based upon the conjecture that positive coordinates have an origin at the top left of the primary monitor, whereas negative coordinates have an origin at the bottom right of the combined screen area available.
Presumably most users are likely to set monitors side by side in the manner of 1) and not diagonally, so offscreen positioning into negative space can probably be exploited for sliding animation trickery and the like if the layout can be determined.