.24.7 modules compatibility Thread last updated on 2003-08-23 18:45:19

Posted by member 7223 on 2003-08-14 20:12:23

Currently, I've only used the Indiestep series (because of the math evaluation's lack in .24.7) but I'm thinking about moving to .24.7 soon...
Then, I just want to know which modules are known to be fully supported by .24.7

Posted by member 1783 on 2003-08-15 03:45:12 link

...or not supported ;)

Posted by member 37809 on 2003-08-15 07:39:48 link

What math evaluation is lacking in .24.7?

Posted by member 94 on 2003-08-15 08:17:38 link

Hi Smurth
I'm using this modules with 024.7:
jdesk
xlabel
label
ckvwm
lsslider
taskbar3
systray2
vtray
Rainmeter
popup2
textedit2
mzscript
dynamp
hotkey
timer
All modules are in their last version.
I'm only getting problems with taskbar3 v0.305. The other modules are working fine and even much faster than they do in the Indie Builds.
Hope that helps
see ya

Posted by member 7223 on 2003-08-15 10:00:01 link

Al: thank you, surely it will help

tnl: sorry, I'm wrong, math evaluations shoul work but dynamic evars are not implemented yet (!SetVar...)

Posted by member 7 on 2003-08-17 04:17:04 link

.7 tries to support all modules written for .6. Math evaluation is included as well, though there's a bug if the the evar you're trying to do math tricks with doesn't exist.

Posted by member 7223 on 2003-08-21 00:36:01 link

Well, I began to play with .24.7 and:
- skinbox doesn't seem to work (no error, but nothing at all)
- rainmeter (last version) make ls crash
- when !Reloadmodule systray2.dll at startup using mzscript (no Loadmodule line for systray2) ls crash, too

Posted by member 1413 on 2003-08-21 02:40:03 link

I'm running 24.7 and the latest version of rainmeter, I've not found any bugs with it as of yet, but I can't get rainmeter set up properly. :/
Anyone else running into problems with rainmeter so I can know ahead of time?

Posted by member 7223 on 2003-08-22 01:17:45 link

Ok, I have some time to play again...

- Rainmeter works, now :)
- In fact, every !Reloadmodule lines called by mzscript (at startup - I didn't make more tests) makes LS crash

Posted by member 7 on 2003-08-22 01:57:26 link

What was the problem with rainmeter? Does calling !reloadmodule via lsxcommand work? Via hotkey or popup?

Posted by member 7223 on 2003-08-22 05:06:25 link

There was the same problem with systray2 than rainmeter:
*Script Bang !ModulesInit
...
*Script Exec !ReloadModule "$ModulesDir$Rainmeter.dll"
...
*Script Exec !ReloadModule "$LitestepDir$Systray2.dll"
...
*Script ~Bang

*Script Start !ModulesInit


Each !reloadmodule lines make LS crash with an error box about non-loading the module

Note: in step.rc, no LoadModule "...systray2.dll" line

!reloadmodule sytray2 via lsxcommand worked fine

Note2: I've done this that way to have all my trayicons (trayicon.dll) loaded before systray2 (I was obliged to do like this with Indiestep) Now, with .24.7 it works fine with the loadmodule line...

Posted by member 57459 on 2003-08-22 07:02:58 link

I've only seen problems with shortcut3 (which I was testing a bit) ... the rest of the mods seem to run fine.

Posted by member 7 on 2003-08-23 03:03:01 link

What exactly is the error box?

Posted by member 7223 on 2003-08-23 03:59:33 link

Just an empty box with the warning icon. The title of the box is equal to the path of the module. The module is loaded, and when I click the "OK" button, Litestep crashes. No more clue.

Note: Putting some !Reloadmodule into scripts other than those called at startup seem to work.

Note2: I'm under Win2K SP4

Note3: I don't know if it has already been reported, but: undefined evars don't bring the famous error box "uninitialzed variable at line..." It just react as if they were.

Posted by member 7 on 2003-08-23 18:45:19 link

The undefined evar MessageBox will be back in the next beta, it was actually added yesterday. :P It didn't appear before because of the way the math evaluation was implemented.

The !reloadmodule bug is on the TODO list for the next beta, haven't found the cause yet. :\