setting x y coords of png.... Thread last updated on 2003-05-28 01:32:55

Posted by member 34572 on 2003-05-27 03:25:01

Yeah its a newbie question. But Ive been looking through read-mes and forums everywhere and I guess Im either blind or ignorant. :)

Please help me out. Please.

Posted by member 32550 on 2003-05-27 05:13:42 link

I don't know exacly what you mean, but I'll try:

set a x and y coordination and change the image to .png. ok, some modules doesn't support png, but you can count them in one hand

Posted by member 2112 on 2003-05-27 05:40:00 link

What module are you using to display the png? You might have to make your question a little more specific.

Posted by member 34572 on 2003-05-27 06:05:08 link

sorry. hehehe.

im displaying a .png with a *shorcut command. im working with the layercut.dll so the png works with no problem.

my problem is, i want to make a button to toggle the coordinates of the .png

could i make a bang of some sort? or with this all have to be done with ELSEIF commands and variables?

Posted by member 2112 on 2003-05-27 06:50:41 link

I haven't had to do something like this and am not familiar with layercut.dll but my thinking would be that you would have the png displayed in the two locations then use show/hide bangs to toggle them in and out of visiability. When one is hidden the other is showen.

Posted by member 7223 on 2003-05-27 09:12:10 link

Humm, Layercut is a good module, but there's no bang to move your shortcuts. You should try LSDynamic to make your shortcuts alive (a bit tricky, but you can do very nice eye-candies). Otherwise, do as DrWorm said (if you only have few shortcuts).
Final note: LSDynamic rc settings SHOULD be lower case.

Posted by member 34572 on 2003-05-28 01:25:05 link

This message was eddited. I was asking about bang commands but I got it. Thanks for the help guys.